import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import flash.events.MouseEvent;
import flash.events.Event;
import AVerletModel;
import TileModel;

class BossController 
{
  static private var EASING:Float = .2;
  static private var JUMP_FORCE:Float = -25;
  static private var SPEED_LIMIT:Float = 100;
  private var _model:TileModel;
  private var _stage:Dynamic;
  private var _mouse_Vx:Float;
  private var _mouse_Vy:Float;

  public function new(model:TileModel)
  {
    _model = model;
    _model.addEventListener(Event.CHANGE, changeHandler);
  }
  private function changeHandler(event:Event)
  {

  }
}